And although most of those characters have some sort of relationship with Goku, there are many characters that you don’t see interact in the manga or anime.
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SW/RH: The Dragon Ball world is full of appealing characters. What kinds of stories did you want to tell with these side missions, and how do they help further flesh out the DBZ world? PSB: When you’re not screaming into battle against notable villains, Kakarot offers lore-building side-quests with all kinds of NPCs. So we could tell that the voice actors were feeling a lot of nostalgia, and enjoyed returning to these iconic scenes. Recently, there haven’t been Dragon Ball games which focused on retelling the anime sagas. SW/RH: All of the lines were newly recorded by the voice actors for this game. PSB: Once you had the moments locked in, were any lines used from the show or was all-new VO recorded? There are definitely moments that you wouldn’t see in other Dragon Ball games. SW/RH: There were tons! For example, we tried to shed light on the funny moments that Akira Toriyama is well known for, such as Gohan’s school life during the Buu Arc. PSB: Were there any particular moments from the show that were perhaps not considered “crucial” to the game experience but were too memorable to leave out? We adapted those answers into the game mechanics, such as Sub Stories and conversations with NPCs. As I mentioned, we are all fans of Dragon Ball, so we asked Akira Toriyama questions that we have been dying to know.
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SW/RH: Aside from the main story, we also focused on how to make the gameplay between the main scenarios interesting. PSB: What was the overall process of converting a “saga” into individual RPG-like segments? However, everyone working on Dragon Ball Z: Kakarot are lifelong fans of Dragon Ball, so we knew the only thing we could do was continue discussing the best way to please as many Dragon Ball fans as possible. This made it difficult to set a specific guideline when deciding which moments to include. SW/RH: Dragon Ball Z is loved all over the world, so of course everyone has their personal favorite scene.
PSB: We assume Kakarot doesn’t contain literally every moment and line from each saga, so how did the team determine where to trim and where to let moments breathe?
We felt that this had to be delivered in one package. However, the initial goal of this project was not only to tell the story of Dragon Ball Z, but to allow the players to experience the journey that Goku and the Z-Warriors shared, becoming stronger and building up their bonds. Sam Wilkinson/Ryosuke Hara: That’s a good question, this definitely crossed our minds at one point. That’s a lot of ground to cover! Was there ever a time when the team felt the early sagas would be enough to fill an entire game, or was the goal always to tell the full story? PlayStation.Blog: Dragon Ball Z: Kakarot encompasses the entire DBZ saga, from the days of Raditz and Vegeta to the ultimate showdown with Majin Buu.
We were curious how the game’s development team crammed so many famous sagas into one game (let alone add even more lore, characters and moments), so we reached out to community specialist Sam Wilkinson and lead producer Ryosuke Hara for more info. We’ve watched - or read! - these moments for many years, and with Dragon Ball Z: Kakarot, you’ll be able to play through the Z Warriors’ saga, from the Raditz attack all the way through Majin Buu. I can certainly recall some exchanges in the Cell saga that gave me goosebumps the first time I heard ’em. For some, this moment could be a dizzying combat scene, while for others it may be a dramatic line of dialog. Every Dragon Ball fan has a favorite moment, one that made them cheer at the screen or sit up in anticipation.